SMaLLAB: Video Games Promote Creative Thinking In Children.
"A study of nearly 500 12-year-olds found that the more kids played video
games, the more creative they were in tasks such as drawing pictures
and writing stories."
""Once they do that, video games can be designed to optimize the
development of creativity while retaining their entertainment values
such that a new generation of video games will blur the distinction
between education and entertainment," - Linda Jackson
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An Educational Game has taken over my house by Lisa Guernsey
http://www.slate.com/articles/technology/future_tense/2012/08/minecraft_teachers_love_the_game_but_as_a_parent_i_m_worried_my_kids_are_addicted.single.html
A mother talks about her worry and the difficulties she is having with coaxing her children to play less of the online educational game they are investing into and worrying about the addictive natures of games like Minecraft which, while opened world, have no limitations, so have no end, thus it becomes a competitive battle between herself, her children and minecraft.
"Minecraft has many markers of what makes for a good learning
environment: child-initiated projects, deep engagement, challenging
tasks that push kids to persist and reach higher goals,"
"a startup company with a product called MinecraftEdu.
Through a partnership with Mojang, the Swedish company behind
Minecraft, TeacherGaming sells Minecraft downloads to educational
institutions at up to a 50 percent discount and is testing customized
versions for teachers to use in classrooms."
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Wednesday, 8 May 2013
TED Talk research
Ken Robinson : Schools kill Creativity
http://www.ted.com/talks/ken_robinson_says_schools_kill_creativity.html?qsha=1&utm_expid=166907-20&utm_referrer=http%3A%2F%2Fwww.ted.com%2Fsearch%3Fcat%3Dss_all%26q%3DKen%2BRobinson%2B%253A%2BSchools%2Bkill%2BCreativity
Ken gives a talk on how are current method to education is more harmful to creativity and the expression of art due to foundations set in motion by a now defunct era of industrialism. He says as we grow older we loose that spark in us that made us creative because we are taught so hardly not to make mistakes and because we do not will ourselves to make mistakes we do not will ourselves to express new ideas and freedom, for everyone has to be right now.
Quotes:-
"Picasso once said. "All children are born artists, the problem is to remain an artist as we grow up"
"We don't grow into creativity, we grow out of it."
"If you are not prepared to be wrong, you'll never come up with anything original"
"We are no running our educations by this, that mistakes are the worse things you can make and the result is we are educating people out of their creative capacity"
"Shakespeare was in SOMEBODIES English class."
"The whole point of education is to produce university professors."
--------------------------------------------------------------------------------------------------------------------------------
David Perry: Are Games better than life?
http://www.ted.com/talks/david_perry_on_videogames.html
David talks about how video games may advance in the oncoming years, saying how they will be a bigger part of our lives than, films, literature or some art will be.
Personal note: I don't think his points of view were all that new or interesting, or worth a TED talk that much.
Quotes:-
"43% of Gamers are FEMALE."
"The average age of gamers is 30+"
--------------------------------------------------------------------------------------------------------------------------------
Tim Brown: Tales of creativity and play
http://www.ted.com/talks/tim_brown_on_creativity_and_play.html
Tim talks mostly about how children perceive the world through their eyes and are not limited by doubts, originality or the illusion of mistakes, while at the same time making it very evident they do not treat play childishly, establishing rules of play in which the means to play can be control with out loosing focus.
He also tried out many forms of creative exercises with his audience in how to be fun and enjoy doing a creative form of thinking, while still keeping things structured.
Quotes:-
"Friendship is a shortcut to play"
"Gives us a sense of trust and gives us the creative risk, which is a short cut for a designer"
"Playfulness is important, why is it important?"
"You can do a lot more with boxes than you can with a toy"
http://www.ted.com/talks/ken_robinson_says_schools_kill_creativity.html?qsha=1&utm_expid=166907-20&utm_referrer=http%3A%2F%2Fwww.ted.com%2Fsearch%3Fcat%3Dss_all%26q%3DKen%2BRobinson%2B%253A%2BSchools%2Bkill%2BCreativity
Ken gives a talk on how are current method to education is more harmful to creativity and the expression of art due to foundations set in motion by a now defunct era of industrialism. He says as we grow older we loose that spark in us that made us creative because we are taught so hardly not to make mistakes and because we do not will ourselves to make mistakes we do not will ourselves to express new ideas and freedom, for everyone has to be right now.
Quotes:-
"Picasso once said. "All children are born artists, the problem is to remain an artist as we grow up"
"We don't grow into creativity, we grow out of it."
"If you are not prepared to be wrong, you'll never come up with anything original"
"We are no running our educations by this, that mistakes are the worse things you can make and the result is we are educating people out of their creative capacity"
"Shakespeare was in SOMEBODIES English class."
"The whole point of education is to produce university professors."
--------------------------------------------------------------------------------------------------------------------------------
David Perry: Are Games better than life?
http://www.ted.com/talks/david_perry_on_videogames.html
David talks about how video games may advance in the oncoming years, saying how they will be a bigger part of our lives than, films, literature or some art will be.
Personal note: I don't think his points of view were all that new or interesting, or worth a TED talk that much.
Quotes:-
"43% of Gamers are FEMALE."
"The average age of gamers is 30+"
--------------------------------------------------------------------------------------------------------------------------------
Tim Brown: Tales of creativity and play
http://www.ted.com/talks/tim_brown_on_creativity_and_play.html
Tim talks mostly about how children perceive the world through their eyes and are not limited by doubts, originality or the illusion of mistakes, while at the same time making it very evident they do not treat play childishly, establishing rules of play in which the means to play can be control with out loosing focus.
He also tried out many forms of creative exercises with his audience in how to be fun and enjoy doing a creative form of thinking, while still keeping things structured.
Quotes:-
"Friendship is a shortcut to play"
"Gives us a sense of trust and gives us the creative risk, which is a short cut for a designer"
"Playfulness is important, why is it important?"
"You can do a lot more with boxes than you can with a toy"
Friday, 3 May 2013
Resources to look at and to reference
TED talks to look at
Ken Robinson : Schools kill Creativity
David Perry: Are games better than life?
Tim Brown: Tales of creative play
Youtube
Vlogbrothers?
Google
http://smallablearning.com/videogames-promote-creative-thinking-children
http://www.dailytimes.com.pk/default.asp?page=2009\02\12\story_12-2-2009_pg7_6
http://post.jagran.com/Video-games-encourage-creativity-among-kids-1320317436
http://www.kotaku.com.au/2011/11/video-games-plant-the-seeds-of-creativity-in-childrens-minds/
Ken Robinson : Schools kill Creativity
David Perry: Are games better than life?
Tim Brown: Tales of creative play
Youtube
Vlogbrothers?
http://smallablearning.com/videogames-promote-creative-thinking-children
http://www.dailytimes.com.pk/default.asp?page=2009\02\12\story_12-2-2009_pg7_6
http://post.jagran.com/Video-games-encourage-creativity-among-kids-1320317436
http://www.kotaku.com.au/2011/11/video-games-plant-the-seeds-of-creativity-in-childrens-minds/
Monday, 29 April 2013
Structure
Opening statement-
Talk about the nature of humanity and a yearnings for creativity and sharing, how we as a species reach out to share what we have made or can do with one another.
Go into games that express creativity as a core mechanic and how they persuade they player into being creative and help the create by supplying with tools to create.
Go onto talk about gamers who have used these tools and what it has done for the community as a whole, how it enriches peoples lives and generally makes people happier.
Close with beginning statement that all humans naturally want to create and that through video games we can get closer to sharing and creating with out ideals.
References -
Minecraft, Team fortress 2, Steam, GMOD, Skyrim and other games.
Reality is broken.
TED talks
DIGRA
Youtube
Talk about the nature of humanity and a yearnings for creativity and sharing, how we as a species reach out to share what we have made or can do with one another.
Go into games that express creativity as a core mechanic and how they persuade they player into being creative and help the create by supplying with tools to create.
Go onto talk about gamers who have used these tools and what it has done for the community as a whole, how it enriches peoples lives and generally makes people happier.
Close with beginning statement that all humans naturally want to create and that through video games we can get closer to sharing and creating with out ideals.
References -
Minecraft, Team fortress 2, Steam, GMOD, Skyrim and other games.
Reality is broken.
TED talks
DIGRA
Youtube
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